![]() ![]() Unity is a great game engine and the release of Mirror has made it even better. The kit natively supports running on a dedicated server by providing a complete integration with Dedicated Server Kit (Dedicated Server Kit is included and does not need to be purchased separately). But the important idea here is that the server is always the one in control of the game, and may ultimately override the client's state if deviations arise. Work that actually includes running some of the game logic locally to hide the latency that inevitably exists in any networking scenario in order to present smooth, lag-free visuals to the player. "Dumb" terminal is a bit of an unfair term, as the client still needs to perform quite a bit of work. Clients are therefore reduced to "dumb" terminals that take the player's input, send it to the server and update the UI accordingly when the server answers back. ![]() CCG Kit design revolves around the fundamental idea that the server is authoritative, meaning it drives the entire logic of the game and is ultimately the one deciding if any given action is allowed. Cheating in multiplayer games is no fun and hurts the experience of the non-cheater players, so if you want to create a multiplayer game you really want to be serious about this issue from the very beginning. Our experience working in the industry for several years shows that, as soon as your multiplayer game reaches a certain mass of players, a subset of them will try to hack it. Server-authoritative multiplayer by default leveraging Mirror Let's dive into the reasoning behind each of these goals in more detail. Server-authoritative multiplayer by default leveraging Mirror.The key goals of CCG Kit are the following: With the official deprecation of UNET in 2022, we have completely migrated the kit to Mirror. After the new networking system in Unity (UNET) was released, bringing facilities directly integrated into the engine to develop multiplayer games, it only made sense to start work on an Asset Store kit for providing a solid foundation for developers to create their own multiplayer collectible card games. ![]() ![]() CCG Kit was born out of the realization that there was a distinct lack of high-quality, well-documented information on how to create a multiplayer collectible card game (CCG/TCG) with Unity. ![]()
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